Right before the hallway turns into the plateau with the enemies on it, you’ll notice a crevice in the floor

If you get too close to the crevice, the ahriman can aggro you. Use the crevice as your guidepoint for resting. This results in a LOT more resists. At level 40 you will either die or have to zone quite a few times because of this. Be prepared. Try to rest within view of the SMN while still being out of the ahriman’s reach. Sometimes it will take three tier 2 spells and a tier 1 spell to beat one.

HINT: If a particular elemental is giving you a lot of trouble (IT dark elementals come to mind), then you can try to ‘respawn’ it. To do this, pull the elemental when you know the demon will see it. Then book it as fast as you can to the zone. The demon and his elemental will both despawn. When the demon respawns, he’ll summon a new elemental in place of the old one. Keep repeating this to get the desired results.

  • Also, keep in mind that simply zoning the elemental itself will not cause it to despawn. No matter how far away from its master it is, it will always float all the way back to him after you zone.

Tip: It is highly suggested to bring a level 75 with you, preferably a summoner to assist. a 75 SMN can give you stoneskin which makes Dark Elementals ALOT easier, and can clear the extra mobs out of the area.

Camp Location(s): The camp is just inside the Pso’Xja tower located at (G-9) of Beaucedine Glacier

At the zone to Uleguerand Range, there is a Demon Warlock – he can spawn either on the lower ramp near the zone, or on the ledge right above it. It’s really two mobs which share a spawn, so if it’s on the upper ledge, kill it until the one on the lower ramp pops. The good news is the zone is very close by – you can get away from a bad pull, or zone the other demons if they’re in the way. The bad news is, it’s still a pain in the neck. Even with someone helping me clear away the extra demons, I got out of there as soon as I dinged 42.

44-49 – Pso’Xja

Prey: Tonberry’s Elemental (Cryptonberry Harrier) HP of Prey: 700-725 Note: When you are able to use this camp, you should have access to the Beaucedine Glacier Outpost. If you dont have the outpost or the area is under Beastmen control, the fastest way to get there would be a Teleport-Vahzl. Area is great pull the elemental to the steps with 1st Nuke and sleep on the steps to renuke, if you get in trouble zone is a few steps behind you. Only Light Elemental, Fire Elemental, and Water Elementals will be called. There is a hallway with two Tonberrys, a THF and a SMN. CAMP #1: Uncapped tower of Pso’Xja at (G-9) of https://americashpaydayloan.com/pawn-shops-ut/ Beaucedine Glacier, stairs right at zone (J-9,I-9). Pros:

  • Very low traffic.
  • Nearby zone.
  • If all goes well, it’s possible to hit Chain 4s at level 46.
  • Not much room to maneuver. With proper use of Bind and Sleep, the long stairway shouldn’t bother you very much. Bind/Sleep don’t solve maneuvering issue. Resisted spells may find you zoning your prey and waiting longer for the next batch.
  • Sometimes hard to get to if region is lost to Beastmen. Cost is 1050 gil has very large wandering radius and almost seems to guard the hallway.
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